| |
Part
I |
|
|
| 1. |
A player's consistency is directly
related to their endurance and fitness. |
TRUE |
FALSE |
| 2. |
A player's mental toughness is directly
related to their fitness. |
TRUE |
FALSE |
| 3. |
Working out excessively in the weight
room can actually reduce a player's foot speed and quickness around
the court. |
TRUE |
FALSE |
| 4. |
Side to side movement accounts for most
of the time of a competitive rally. |
TRUE |
FALSE |
| 5. |
A player should work up to the endurance
level to be able to do two-on-one drills for up
to 20 minutes |
TRUE |
FALSE |
| 6. |
A player's stroke stability decreases
as their foot speed increases |
TRUE |
FALSE |
| 7. |
Long distance running is sufficient
to develop the level of endurance needed for tennis. |
TRUE |
FALSE |
| 8. |
A good interval for side-to-side training
is 30 seconds. |
TRUE |
FALSE |
| 9. |
The side-to-side and inside-out cone
exercises are effective in developing tennis endurance. |
TRUE |
FALSE |
| 10. |
The jump exercise should be 30 seconds
with a 20 second rest interval. |
TRUE |
FALSE |
| 11. |
A player should be able to hit a 60
mph serve while standing on the wobble board. |
TRUE |
FALSE |
| 12. |
A shoulder harness is more effective than a hip harness
when used in the side-to-side cone exercises. |
TRUE |
FALSE |
| 13. |
A player should be able to hit a series
of at least twelve 70 mph forehands while standing on one foot. |
TRUE |
FALSE |
| 14. |
The dot and ladder exercises serve the
same purpose. |
TRUE |
FALSE |
| 15. |
A player should be able to hit a forehand
over 80 mph from a dropped ball without taking a step. |
TRUE |
FALSE |
| 16. |
It is easy to teach a player to hit
with power by only training them to hit with consistency. |
TRUE |
FALSE |
| 17. |
A player must have sufficient endurance
to keep their ball speed up to 65 mph when on the run. |
TRUE |
FALSE |
| 18. |
When on the run, an average satellite
player's ball speed can drop as much as 10 miles per hour. |
TRUE |
FALSE |
| 19. |
It is natural for a player to grunt
or scream when hitting with maximum force. |
TRUE |
FALSE |
| 20. |
When exhausted, a player will naturally
resort to using reflexes rather than using trained skills. |
TRUE |
FALSE |
| |
Part
II (Energy Systems) |
|
|
| 1. |
The
human body had two energy systems. |
TRUE |
FALSE |
| 2. |
The
human body has there types of muscle fiber. |
TRUE |
FALSE |
| 3. |
ATP
is one of two chemicals that can contract muscles |
TRUE |
FALSE |
| 4. |
When
launching an attack, a player can exert 5-6 seconds at maximum
effort before their energy system is exhausted. |
TRUE |
FALSE |
| 5. |
A
pusher relies on the aerobic energy system to sustain their
defense. |
TRUE |
FALSE |
| 6. |
The
core is one of two unstable parts of the body. |
TRUE |
FALSE |
| 7. |
Type
IIa muscle fibers can operate effectively for up to 90 seconds. |
TRUE |
FALSE |
| 8. |
Weight
training develops type IIb muscle fiber. |
TRUE |
FALSE |
| 9. |
There
are two types of neurons in the motor control system. |
TRUE |
FALSE |
| 10. |
The
dots drill is a form of anaerobic conditioning. |
TRUE |
FALSE |
| 11. |
Consistency
training .can be conducted using the aerobic energy system. |
TRUE |
FALSE |
| 12. |
Slow
twitch muscle fibers are essential for launching an offensive attack. |
TRUE |
FALSE |
| 13. |
Large
neurons are involved in the control of type IIb muscle fibers. |
TRUE |
FALSE |
| 14. |
When
launching a maximum effort attack, the offensive player has about
3 shots within which to conclude the point before they must retreat. |
TRUE |
FALSE |
| 15. |
The
type IIa muscle system is the system to be used for the standard
rally. |
TRUE |
FALSE |
| 16. |
A
defensive player's energy system can last for hours. |
TRUE |
FALSE |
| 17. |
An
offensive player's energy system has a maximum time limit of about
90 seconds. |
TRUE |
FALSE |
| 18. |
Today
tennis is about 80% anaerobic. |
TRUE |
FALSE |
| 19. |
Two-on-one
drills are used to condition the type IIb muscle fibers. |
TRUE |
FALSE |
| 20. |
Safety
is the first priority of the EASI Tennis Training Program.. |
TRUE |
FALSE |